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This article contains information about an item or mission that is only available to players who have upgraded their characters into a WarpGuardian.
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Level 5 Level 5Z Level 15 Level 25 Level 41 Level 73 Level 96 Level 123






















Shearhide Form
Shearhide
Level: 5
Power Level: 5
Location: Prototype Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 30
Ranged: 28
Magic: 21
Element Modifier
Fire: 100%
Water: 110%
Wind: 105%
Ice: 98%
Earth: 100%
Energy: 98%
Light: 105%
Darkness: 95%
Description
The Astramorph device has transformed you just like it did Shearhide!
Melee Attack
Damage: 107,5301...% Base and Random plus 112,6506...% Stats
Attack Type: «converted to Melee»
BTH: +-2% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 111,5625% Base and Random plus 116,875% Stats
Attack Type: «converted to Melee»
BTH: +-5% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 84% Base and Random plus 88% Stats each
Attack Type: «converted to Ranged»
BTH: +0% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 45
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 5
Power Level: 15
Location: Gamma Space Astramorph Z
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 37
Ranged: 34
Magic: 27
Element Modifier
Fire: 88%
Water: 100%
Wind: 94%
Ice: 83%
Earth: 88%
Energy: 83%
Light: 94%
Darkness: 75%
Description
The Astramorph device has transformed you just like it did Shearhide! Stronger than the level 25(WarpGuardian).
Melee Attack
Damage: 209,9397...% Base and Random plus 261,1445...% Stats
Attack Type: «converted to Melee»
BTH: +3% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 217,8125% Base and Random plus 270,9375% Stats
Attack Type: «converted to Melee»
BTH: +0% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 164% Base and Random plus 204% Stats each
Attack Type: «converted to Ranged»
BTH: +5% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 112
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 15
Power Level: 15
Location: Alpha Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 32
Ranged: 29
Magic: 22
Element Modifier
Fire: 96%
Water: 105%
Wind: 100%
Ice: 92%
Earth: 96%
Energy: 92%
Light: 100%
Darkness: 89%
Description
The Astramorph device has transformed you just like it did Shearhide!
Melee Attack
Damage: 133,1325...% Base and Random plus 153,6144...% Stats
Attack Type: «converted to Melee»
BTH: +-1% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 138,125% Base and Random plus 159,375% Statss
Attack Type: «converted to Melee»
BTH: +-4% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 104% Base and Random plus 120% Stats each
Attack Type: «converted to Ranged»
BTH: +1% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 68
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 25
Power Level: 28
Location: Beta Guardian Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 35
Ranged: 32
Magic: 25
Element Modifier
Fire: 90%
Water: 105%
Wind: 100%
Ice: 86%
Earth: 90%
Energy: 86%
Light: 100%
Darkness: 80%
Description
The Astramorph device has transformed you just like it did Shearhide!(WarpGuardian Only)
Melee Attack
Damage: 179,2168...% Base and Random plus 225,3012...% Stats
Attack Type: «converted to Melee»
BTH: +2% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 185,9375% Base and Random plus 233,75% Stat
Attack Type: «converted to Melee»
BTH: +-1% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 140% Base and Random plus 176% Stats each
Attack Type: «converted to Ranged»
BTH: +4% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 107
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 41
Power Level: 44
Location: Guardian Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 38
Ranged: 35
Magic: 28
Element Modifier
Fire: 85%
Water: 100%
Wind: 94%
Ice: 82%
Earth: 85%
Energy: 82%
Light: 94%
Darkness: 74%
Description
The Astramorph device has transformed you just like it did Shearhide! (WarpGuardian Only)
Melee Attack
Damage: 220,1807...% Base and Random plus 276,5060...% Stats
Attack Type: «converted to Melee»
BTH: +3% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 228,4375% Base and Random plus 286,875% Stats
Attack Type: «converted to Melee»
BTH: +0% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 172% Base and Random plus 216% Stats each
Attack Type: «converted to Ranged»
BTH: +5% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 146
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 73
Power Level: 76
Location: Exceptional Guardian Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 43
Ranged: 40
Magic: 33
Element Modifier
Fire: 80%
Water: 100%
Wind: 90%
Ice: 71%
Earth: 80%
Energy: 71%
Light: 90%
Darkness: 61%
Description
The Astramorph device has transformed you just like it did Shearhide! (WarpGuardian Only)
Melee Attack
Damage: 302,1084...% Base and Random plus 399,3975...% Stats
Attack Type: «converted to Melee»
BTH: +7% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 313,4375% Base and Random plus 414,375% Stats
Attack Type: «converted to Melee»
BTH: +4% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 236% Base and Random plus 312% Stats each
Attack Type: «converted to Ranged»
BTH: +9% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 249
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 96
Power Level: 99
Location: Master Guardian Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 46
Ranged: 43
Magic: 36
Element Modifier
Fire: 77%
Water: 93%
Wind: 86%
Ice: 65%
Earth: 77%
Energy: 65%
Light: 86%
Darkness: 53%
Description
The Astramorph device has transformed you just like it did Shearhide! (WarpGuardian Only)
Melee Attack
Damage: 368,6746...% Base and Random plus 491,5662...% Stats
Attack Type: «converted to Melee»
BTH: +10% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 382,5% Base and Random plus 510% Stats
Attack Type: «converted to Melee»
BTH: +7% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 288% Base and Random plus 384% Stats each
Attack Type: «converted to Ranged»
BTH: +12% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 338
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.
Shearhide Form
Shearhide
Level: 123
Power Level: 126
Location: Omega Guardian Space Astramorph
Price: N/A
Sellback: N/A
Lean: Armor Lean Needed
Element: Neutral
Combat Defence
Melee: 51
Ranged: 48
Magic: 41
Element Modifier
Fire: 75%
Water: 90%
Wind: 84%
Ice: 58%
Earth: 75%
Energy: 58%
Light: 84%
Darkness: 46%
Description
The Astramorph device has transformed you just like it did Shearhide! (WarpGuardian Only)
Melee Attack
Damage: 440,3614...% Base and Random plus 604,2168...% Stats
Attack Type: «converted to Melee»
BTH: +13% plus Stats
Hits: 1
Element: «As Weapon»
Gun Attack
Skill 1
Name: RAM ATTACK
Damage: 456,875% Base and Random plus 626,875% Stats
Attack Type: «converted to Melee»
BTH: +10% plus Stats
Hits: 1
Element: «As Weapon»
Cost: N/A
Skill 2
Name: ENERGY RELEASE
Damage: 344% Base and Random plus 472% Stats each
Attack Type: «converted to Ranged»
BTH: +15% plus Stats each
Hits: 2
Element: «As Weapon»
Cost: 455
Skill 3
Name: GAUNTLET BLAST
Damage: Base: (4 + 0.5*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Rand: (13 + 1.25*PLvl + 0.005*PLvl^2)*(85/75)/3, rounded normally, each

Stat: (200 + 8.8*PLvl)*(85/75)/3 %, rounded normally, each

Attack Type: Ranged
BTH: +[PLvl/4] -10% plus Stats each
Hits: 3
Element: «As Gauntlet»
Cost: 0.75 * (38.1 + 2.3375*MLvl + 0.01125*MLvl^2), rounded normally
Skill 4
Skill 5
Skill 6
Skill 7
Skill 8
Skill 9



EFFECTS

When you equip the armour, all your INT gets put into your other stats:

   1. If possible, transfer 20 INT into STR, to a max of 175 STR
   2. If possible, transfer 20 INT into DEX, to a max of 175 DEX
   3. If possible, transfer 15 INT into END, to a max of 175 END
   4. If possible, transfer 5 INT into LUK, to a max of 175 LUK
   GOTO #1. Repeat until your INT is 0.
   Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], rounded down.
   You heal HP equal to [NewEND-OldEND]*(1 + 0.05*Level).

When you un-equip the armour, your stats get returned to normal.

Your MP gets set to [OldCurrentMP]*[NewMaxMP]/[OldMaxMP], and you lose HP equal to what you gained before.






















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